Organizing and separating everything into layers and groups is essential! In the group called F_01 (1) are all the parts of the character. In the final step, the image will be cut to a white area, whose natural size is 640 x 480 pixels. The dark blue borders (A) are margins, I leave them to give myself space to work safely. Although I only took screenshots of a small part of the process I will post them here as they may be useful to those who decide to try the experiment.īelow we have the character with the outlines already finished, as well as the basic scenario. I could have gone further, added more details, but I preferred not to overcomplicate the experience. I managed to reasonably animate the arms, something that the tutorial didn’t cover (it seemed strange to me that the character walks with his arms still). I practiced this experience in Krita, with an old character of mine: The Doki Doki Drawing channel brings an interesting limited animation tutorial of a small scene, in which a character walks along a corridor. In animes this technique is also used, usually in smaller and short scenes, with a few seconds in duration. One of the advantages of this style of animation is that it makes it cheaper: the fewer drawings, the lower the costs and time spent to make them. To know what it’s like, just watch any episode of “The Flintstones”, “The Jetsons” or other animation produced by the studio. Limited animation, as far as I know, was introduced by Hanna Barbera. Certain moves are repeated several times, from one episode to another…or even in the same episode. In this type of animation, the character does not move all the time on the screen, sometimes only part of it moves (like the head and arms). That’s why the concept of limited animation was born. By default, for one second movement on the screen, 24 drawings are needed! Of course, certain movements are possible to animate with 12 drawings, even less depending on what it is… still, it’s not an easy task. The animation process is usually labor intensive and requires a lot of drawings. My program is in Brazilian Portuguese… but I don’t think it will (much) harm the understanding. Hello everybody! I did this animation experiment in Krita in June/2021.
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